// Bullet-to-invader collision
if (new THREE.Box3().setFromObject(bullet)
.intersectsBox(new THREE.Box3().setFromObject(invader))) {
score += 10;
removeEntities(bullet, invader);
}
Guide your agile star-fighter through relentless waves of neon-hued invaders in this faithful, browser-based homage to the 1978 arcade classic. Precision controls, vibrant particle effects, and escalating difficulty create a compelling challenge that rewards quick reflexes and strategic positioning without overwhelming new players.
Built with the lightweight Three.js engine and optimised for modern GPUs, the game renders crisp orthographic 3-D graphics inside a responsive 16 : 9 canvas. Touch-friendly controls, keyboard shortcuts, and mouse aiming ensure seamless play across desktops, laptops, tablets, and large-screen kiosks—even in fullscreen mode.
This single-page experience belongs in the games category of Simplified Tools and requires no installation, sign-up, or ads. Scores, lives, and levels appear in a minimalist heads-up display, while intuitive overlays guide you through difficulty selection, pausing, and progression. Enjoy immediate, distraction-free entertainment wherever HTML5 is supported.
The implementation relies on efficient WebGL rendering and concise Vue.js state management to maintain 60 FPS on typical hardware.
Event | Points Awarded |
---|---|
Destroy invader | 10 |
Clear level bonus | 50 × level |
Perfect accuracy bonus | 100 |
// Bullet-to-invader collision
if (new THREE.Box3().setFromObject(bullet)
.intersectsBox(new THREE.Box3().setFromObject(invader))) {
score += 10;
removeEntities(bullet, invader);
}
Follow these precise steps to launch, play, and master the invasion.
Answers to frequent inquiries appear below.
Yes. All scripts and textures are embedded or fetched via CDN once. Subsequent sessions run entirely from cache until the browser clears storage.
Latest Chrome, Firefox, Edge, and Safari releases on desktop and mobile pass performance benchmarks at 60 FPS or higher.
Not yet. Current bindings accept keyboard, mouse, and touch. Gamepad mapping via the Gamepad API is on the feature roadmap.
Scores persist only for the current session and vanish on refresh. This approach avoids cookies or back-end dependencies.
Alternating palette rows improve visual tracking and assist colour-blind players by differentiating sprite positions.
Resolve common issues quickly using the table below.
Elevate your high-score potential with these expert tactics.
Key terminology referenced throughout this guide.