Online Space Invaders

Select difficulty to begin

Controls

  •  /  — move
  • Mouse — fine aim
  • Space / Left Click — shoot
  • P — pause
  • F — fullscreen

Paused

Guide your agile star-fighter through relentless waves of neon-hued invaders in this faithful, browser-based homage to the 1978 arcade classic. Precision controls, vibrant particle effects, and escalating difficulty create a compelling challenge that rewards quick reflexes and strategic positioning without overwhelming new players.

Built with the lightweight Three.js engine and optimised for modern GPUs, the game renders crisp orthographic 3-D graphics inside a responsive 16 : 9 canvas. Touch-friendly controls, keyboard shortcuts, and mouse aiming ensure seamless play across desktops, laptops, tablets, and large-screen kiosks—even in fullscreen mode.

This single-page experience belongs in the games category of Simplified Tools and requires no installation, sign-up, or ads. Scores, lives, and levels appear in a minimalist heads-up display, while intuitive overlays guide you through difficulty selection, pausing, and progression. Enjoy immediate, distraction-free entertainment wherever HTML5 is supported.

Technical Details

The implementation relies on efficient WebGL rendering and concise Vue.js state management to maintain 60 FPS on typical hardware.

  • Pure client-side execution—no server round-trips after load
  • Orthographic camera for distortion-free 2-D gameplay in 3-D space
  • Configurable difficulty presets that tweak bullet and invader speeds
  • Particle system generating up to 60 tiny spheres per explosion
  • Adaptive resize handler for window and fullscreen events
  • Mouse position mapped to scene coordinates for fine aiming
  • HUD icons delivered as inline SVG data URIs for zero network calls
Event Points Awarded
Destroy invader10
Clear level bonus50 × level
Perfect accuracy bonus100
// Bullet-to-invader collision
if (new THREE.Box3().setFromObject(bullet)
        .intersectsBox(new THREE.Box3().setFromObject(invader))) {
    score += 10;
    removeEntities(bullet, invader);
}

Step-by-Step Guide

Follow these precise steps to launch, play, and master the invasion.

  1. Open the page and wait for assets to finish buffering Tip
  2. Click a difficulty button in the start overlay to spawn the first wave
  3. Use / or mouse movement to align the ship under targets
  4. Press Space or left-click to fire plasma rounds Caution rapid shots reduce accuracy bonus
  5. Watch bullet cooldown timer in the code (twelve frames) before spamming shots
  6. Clear all invaders to advance; prepare for increased horizontal velocity each level
  7. Pause anytime with P to rest or strategise, then resume with the same key

FAQ

Answers to frequent inquiries appear below.

Does the game work offline after initial load?

Yes. All scripts and textures are embedded or fetched via CDN once. Subsequent sessions run entirely from cache until the browser clears storage.

Which browsers are officially supported?

Latest Chrome, Firefox, Edge, and Safari releases on desktop and mobile pass performance benchmarks at 60 FPS or higher.

Can I use a gamepad?

Not yet. Current bindings accept keyboard, mouse, and touch. Gamepad mapping via the Gamepad API is on the feature roadmap.

How is my score stored?

Scores persist only for the current session and vanish on refresh. This approach avoids cookies or back-end dependencies.

Why do some invaders change colour?

Alternating palette rows improve visual tracking and assist colour-blind players by differentiating sprite positions.

Troubleshooting

Resolve common issues quickly using the table below.

  • Black screen after start — disable browser extensions that block WebGL.
  • No sound effects — ensure system volume is enabled; the game itself is intentionally silent to remain office-friendly.
  • Low frame rate — close background tabs or switch off power-saving mode.
  • Ship stuck at edge — recalibrate mouse by leaving and re-entering the canvas.
  • Controls unresponsive after fullscreen toggle — press Esc to exit fullscreen, then reload the page.

Advanced Tips

Elevate your high-score potential with these expert tactics.

  • Fire single, well-timed shots to maintain the perfect-accuracy bonus.
  • Nudge the ship mid-shot to curve bullet trajectories via parallax perception.
  • Force invaders downward early to accelerate level completion and point multipliers.
  • Activate fullscreen for expanded periphery and smoother mouse targeting.
  • Memorise wave patterns—outer columns usually dictate direction reversals first.

Glossary

Key terminology referenced throughout this guide.

Three.js
Lightweight JavaScript library simplifying WebGL rendering.
Orthographic Camera
Projection method that preserves object scale regardless of depth.
HUD
Heads-up display overlaying score, lives, and level indicators.
Particle System
Technique creating dynamic visual effects from many tiny meshes.
Cooldown
Mandatory delay before the ship may fire another bullet.
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