| Field | Value | Copy |
|---|---|---|
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Sleep sounds are continuous audio textures that soften distractions so your mind can settle more easily and drift without the jolt of sudden silence. Many people look for colored noise for sleep and focus because steady sound helps mask conversation, traffic, and small household creaks. You can choose a color profile or a natural ambience and then let it run at a comfortable level that suits your room.
You pick a sound family and set loudness, stereo balance, and a timer so it fades gently at the end rather than cutting off. The finish time shows in your local clock so planning is simple. If you want a bit of movement, a gentle modulation can add natural sway without drawing attention.
A practical example is pink noise at a modest thirty five percent with a twenty minute timer that eases you into the night. Add a small mid boost to bring warmth if your earbuds feel thin. The same approach can help with reading or deep work when nearby chatter would otherwise pull focus.
Keep levels comfortable and give your ears breaks, especially with headphones. Results vary with speakers, walls, and background conditions, so try a few runs and stick with what feels calm and consistent.
The generator synthesizes a wide‑band random signal and then shapes its spectrum to create classic colored noise families and nature‑like ambiences. Energy balance is adjusted using low and high shelving filters to tilt bass and treble, while a main shape filter (low‑pass, band‑pass, or high‑pass) sets the broad character.
A Low Frequency Oscillator (LFO) can modulate the shape filter’s center or cutoff to add slow, natural movement. User controls cover LFO rate in hertz and depth as a percentage of the base frequency. Stereophonic placement is managed with a pan control, and output loudness follows a perceptual taper so small changes near quiet levels feel smooth.
The live spectrum display shows level in decibels relative to full scale (dBFS) across frequency in hertz (Hz). A smoothing factor controls temporal averaging for a steadier trace. The display helps match profiles by ear and sight, but comfort and masking are the priorities.
| Symbol | Meaning | Unit/Datatype | Source |
|---|---|---|---|
| V | Volume setting (percent) | % | Input |
| Gout | Output gain (perceptual taper) | linear | Derived |
| f0 | Base shape frequency | Hz | Profile |
| r | LFO rate | Hz | Input |
| d% | LFO depth (percent of f0) | % | Input |
| dHz | LFO depth (absolute) | Hz | Derived |
| Q | Shape filter quality factor | dimensionless | Profile |
| pan | Stereo balance | −1 … +1 | Input |
| Tsleep | Sleep timer | minutes | Input |
| Tfi, Tfo | Fade‑in, fade‑out durations | seconds | Input |
| Field | Type | Min | Max | Step/Pattern | Error Text | Placeholder |
|---|---|---|---|---|---|---|
| Sound type | select | — | — | pink, white, brown, blue, violet, ocean, rain, fan, fire, forest | — | — |
| Volume | range | 0 | 100 | step 1 | — | — |
| Pan | range | −1 | +1 | step 0.01 | — | — |
| Sleep timer | number | 0 | ∞ | step 1 | — | — |
| Fade‑in | number | 0 | ∞ | step 0.1 s | — | — |
| Fade‑out | number | 0 | ∞ | step 0.1 s | — | — |
| LFO rate | number | 0 | ∞ | step 0.01 Hz | — | — |
| LFO depth | range | 0 | 100 | step 1 % | — | — |
| Low shelf | number | — | — | step 0.5 dB | — | — |
| Band freq | number | 20 | 20 000 | step 1 Hz | — | — |
| Band Q | number | 0.1 | ∞ | step 0.1 | — | — |
| Band gain | number | — | — | step 0.5 dB | — | — |
| High shelf | number | — | — | step 0.5 dB | — | — |
| Spectrum smoothing | range | 0 | 0.99 | step 0.01 | — | — |
| Constant | Value | Unit | Source | Notes |
|---|---|---|---|---|
| Color shelf (low / high) | 300 / 3 000 | Hz | Code | Tilts spectral balance |
| EQ shelves (low / high) | 150 / 6 000 | Hz | Code | User tone shaping |
| Shape filter base Q | 0.7–0.9 | — | Profile | By preset |
| Analyzer FFT size | 4 096 | bins | Code | Frequency data |
| Spectrum points | 192 | samples | Code | Log‑spaced |
| Spectrum x‑axis | 20–20 000 | Hz | Display | Log scale |
| Level range | −120–0 | dBFS | Display | Typical digital headroom |
| Input | Accepted Families | Output | Encoding/Precision | Rounding |
|---|---|---|---|---|
| Controls | Sliders & numbers | JSON (settings) | Pretty‑printed | Exact numeric fields |
| Controls | Sliders & numbers | CSV (table) | Two columns | As displayed |
Processing is browser‑based and client‑only; no audio or settings are transmitted to a server.
Sleep sounds and ambiences are generated, shaped, and faded to a scheduled quiet finish.
Example. Pink noise, 35 % volume, 15 min timer, 2 s fade‑in, 3 s fade‑out, band EQ at 1 200 Hz with a gentle +1 dB.
When finished, the fade makes silence feel natural and unforced.
No. Audio and settings remain on your device, and copy or download actions are local only.
Nothing is sent to a server.It reflects the generator’s output with logarithmic frequency and dBFS levels. Smoothing trades responsiveness for stability and is adjustable.
Use your ears to confirm comfort.Frequency is in hertz, level in dBFS, time in seconds or minutes, pan is −1 to +1, and EQ gains are in dB.
Rounded for readability.Audio generation works in the browser. If a chart asset is unavailable, the spectrum tab may not render until it loads again.
Playback is unaffected.Choose Pink noise, leave LFO depth at 0 %, and keep EQ gains near 0 dB. Adjust volume to taste.
Add a short fade‑in for smooth starts.If the trace hugs the top near 0 dBFS, reduce EQ boosts or volume to restore headroom and avoid distortion on other devices.
Aim for comfortable headroom.The package does not include licensing terms or payments. It runs as provided.
Check your distribution’s site for policies.Tip For gentle ambience, set LFO rate to 0.15–0.35 Hz and depth to 5–12 %.
Tip Use a short 1–3 s fade‑in to avoid clicks on some devices.
Tip Notching hiss: set Band to 6–8 kHz with a narrow Q and a few dB cut.
Tip Small volume changes near quiet levels feel bigger; use the taper to fine‑tune.
Tip For reading, try fan or rain with modest highs for clarity.
Tip If the room booms, choose blue or violet to emphasize masking above the rumble.