7 Wonders Score Calculator
Calculate online 7 Wonders final scores for 2-7 cities with coin VP conversion, category totals, rankings, tie-break checks, and export-ready sheets.{{ scorecard.summaryTitle }}
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| Rank | City | Total VP | Tie coins | Margin | Strongest row | Result note | Copy |
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| City | Military | Treasury VP | Wonder | Civilian | Commerce | Science | Guild | Total VP | Tie coins | Copy |
|---|---|---|---|---|---|---|---|---|---|---|
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| Check | Status | Detail | Copy |
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Introduction
7 Wonders scoring turns a finished city into a single victory point total after Age III. The score pad separates military conflict tokens, treasury value, wonder stages, civilian structures, commercial structures, scientific structures, and guilds because each row comes from a different part of the city. Adding those rows carefully matters more than the order in which the points were earned during the game.
The main result is the total VP for each city. If two cities tie on total VP, the official tie-break is remaining coins in the treasury. If the tied cities also have the same number of coins, the victory stays shared. That makes coins unusual: complete sets of three coins add VP to the treasury row, and all remaining coins still matter later if there is a tie.
A score calculator is most useful after the table has already resolved card effects. It does not replace the game rules for calculating a science set, a guild card, or a yellow card effect during the end-game count. It helps transfer those row totals into a clean ranking, catches common score-sheet mistakes, and shows when the treasury tie-break changes the winner.
Technical Details:
7 Wonders end-game scoring is an additive victory point model. Each city contributes one value for military conflicts, one treasury value, and one value for each built scoring area: wonder, civilian, commercial, scientific, and guild. Military can be negative because defeat tokens subtract points. The other rows are non-negative score rows once the underlying card effects have already been counted.
Treasury has two separate roles. In the score total, each complete set of three remaining coins is worth 1 VP. Leftover coins do not add VP. In the tie-break, the actual number of remaining coins is compared after total VP is tied. A city with 18 coins gets 6 treasury VP and also has 18 tie coins. A city with 11 coins gets 3 treasury VP and has 11 tie coins.
The core calculation is simple, but the coin row and the ranking order are where score sheets often go wrong.
| Score area | What the row should contain | Important boundary |
|---|---|---|
| Military | Final victory and defeat token total from the end of the three Ages. | Can be negative. A military score of -2 remains -2. |
| Treasury | Either remaining coins or already-scored coin VP, depending on coin row mode. | Raw coins use floor(coins / 3). Pre-scored coin VP needs separate tie coins. |
| Wonder | VP printed or granted by completed wonder stages. | Negative entries are treated as 0. |
| Civilian and commerce | Blue-card VP and yellow-card VP after all card effects are counted. | These rows are entered as already-scored VP totals. |
| Science and guild | Final green-card and purple-card VP after their own scoring rules are resolved. | The calculator does not derive science symbols or guild card conditions from card names. |
| Input or condition | Accepted behavior | Result effect |
|---|---|---|
Player count |
Clamped to 2 through 7 cities. |
Extra saved rows are kept locally when the visible count is reduced. |
| Decimal score entries | Rounded to whole numbers for the score calculation. | Use whole end-game VP values to avoid accidental rounding. |
| Negative non-military rows | Treated as 0. |
Score sheet checks warns that non-military negatives were corrected. |
| Duplicate city names | Allowed. | A warning appears because copied rows and exports are clearer with unique names. |
Tied total in Coin VP already scored mode |
Requires actual remaining coins in Tie coins. |
A warning appears if a tied leader has 0 tie coins. |
The displayed ranking uses competition-style ranks after sorting by total VP and tie coins. If two cities stay tied on both values, both are official winners. If total VP ties but coin counts differ, the higher coin count wins without changing either city's total VP.
Everyday Use & Decision Guide:
For a normal end-game sheet, keep Coin row mode on Remaining coins: floor(coins / 3). Enter the actual coin count in the coin column and let the calculator convert treasury VP while keeping the same coin count ready for a tie-break.
Switch to Coin VP already scored only when someone has already converted the coin row on paper. In that mode, enter the coin VP in the main coin column and enter actual remaining coins in Tie coins. Without that second value, a tied score can look complete while the official tie-break is missing.
- Use
Player countto show the number of cities you are scoring, from2through7. - Enter negative values only for
Military, where defeat tokens can make the final row negative. - Put already-resolved science and guild VP in the
ScienceandGuildcolumns. Do not enter symbol counts or card names there. - Read
Final Rankingfirst for rank, total VP, tie coins, margin, strongest row, and result note. - Open
Tie-Break Auditwhen two cities are close or tied, especially after using pre-scored coin VP. - Use
City Point Stackwhen the table needs a visual explanation of where each city earned its points.
A winning line does not prove the underlying card scoring was correct. Before sharing the result, compare the Score Sheet rows with the physical score pad, clear any Score sheet checks warning, and verify the coin mode matches the numbers you entered.
Step-by-Step Guide:
Enter one city per row, then use the ranking and audit tabs to confirm the winner.
- Set
Player count. TheCity score sheetshould show the matching number of city rows. - Choose
Coin row mode. KeepRemaining coins: floor(coins / 3)for official raw coin entry, or switch toCoin VP already scoredfor a paper sheet where treasury VP is already converted. - Enter each city name and the final row values for
Military, coins or coin VP,Wonder,Civilian,Commerce,Science, andGuild. - If you are in
Coin VP already scoredmode, fillTie coinswith the actual remaining coin count for every city. - Use
Sampleonly when you want a quick filled example. It resets the visible sheet to four sample cities in raw coin mode. - If
Score sheet checksappears, resolve duplicate names, negative non-military rows, or missing tie coins before trusting the ranking. - Read the summary box and
Final Ranking. Check whether the title saysWinning City,Coin Tie-Break Winner, orShared Victory. - Open
Score Sheet,Tie-Break Audit,City Point Stack, orJSONfor the version you need to copy, download, chart, or archive.
Interpreting Results:
Start with Total VP, then look at Tie coins only if the top total is tied. A larger coin count does not add more VP after the treasury row has been converted. It only decides the winner between tied totals.
| Output cue | Best reading | What to verify |
|---|---|---|
Winning City |
The top total VP is unique. | Check the Score Sheet total against the physical score pad. |
Coin Tie-Break Winner |
Two or more cities tied on total VP, and coins selected the winner. | Confirm Tie coins are actual remaining coins, not coin VP. |
Shared Victory |
The tied cities matched on total VP and remaining coins. | Review names and coin counts before treating the shared result as final. |
Strongest row |
The largest absolute category contribution for that city. | Use it as a quick explanation, not as a separate scoring rule. |
Score sheet checks |
One or more inputs need attention. | Fix the warning before copying CSV, DOCX, chart images, or JSON. |
The chart is a useful explanation of point sources, but the table remains the place to audit exact numbers. If a stacked bar looks surprising, inspect the matching row in Score Sheet and the details in Tie-Break Audit.
Worked Examples:
Sample sheet resolved by coins
The sample rows use raw coin mode with Alexandria at 57 VP and 11 coins, Babylon at 57 VP and 18 coins, Rhodes at 55 VP, and Ephesus at 49 VP. The summary title becomes Coin Tie-Break Winner, Final Ranking puts Babylon first, and Tie-Break Audit explains that Babylon wins the tied total with 18 remaining coins.
Already-scored coin row
A player copies a paper sheet where two cities already show 3 coin VP each. In Coin VP already scored mode, those 3 values belong in the coin VP column, while actual remaining coins such as 9 and 14 belong in Tie coins. If the rest of their rows tie, Final Ranking gives the tied total to the city with 14 tie coins.
A row that needs correction
If a non-military row is accidentally entered as -3, the calculator treats that row as 0 and adds a Score sheet checks warning. A military row of -3 is different because military conflict totals may be negative. Correct the row, then check that Score Sheet, Final Ranking, and City Point Stack all reflect the intended score.
FAQ:
Does this calculate science symbols for me?
No. Enter the final Science VP after counting identical symbols and sets of three different symbols from the game rules. The same applies to Guild and Commerce, which should be entered as final VP rows.
Why did my coin score become smaller than my coin count?
In raw coin mode, the treasury row gives 1 VP per complete set of 3 coins. 11 coins becomes 3 treasury VP, while the tie-break still keeps 11 as the remaining coin count.
Can I score a two-city comparison?
Yes. Player count accepts 2 through 7 cities. The audit notes that two-city sheets are supported for quick comparisons even though the base tabletop game is normally played with three to seven players.
What happens if totals and coins both tie?
The result stays shared. The summary changes to Shared Victory, and Tie-Break Audit reports that the tied cities remain tied after comparing remaining coins.
Are score rows sent away for calculation?
Score totals, ranking rows, JSON, and chart data are produced in your browser. The page may load a charting library from a content delivery network, and exported CSV, DOCX, image, or JSON files can contain city names and scores, so review them before sharing.
Glossary:
- VP
- Victory points, the final scoring unit used to rank cities.
- Treasury VP
- The score-row value from coins, normally 1 VP for every complete set of 3 remaining coins.
- Tie coins
- The actual remaining coin count used only after total VP is tied.
- City
- A player's finished wonder board and constructed cards after Age III.
- Guild
- A purple-card scoring row whose VP depends on the relevant guild card conditions.
References:
- 7 Wonders official game page and rules downloads, Repos Production.
- 7 Wonders rulebook, Repos Production.
- 7 Wonders second edition rules transcription, 64 Ounce Games.